INTERNATIONAL JOURNAL OF NOVEL RESEARCH AND DEVELOPMENT International Peer Reviewed & Refereed Journals, Open Access Journal ISSN Approved Journal No: 2456-4184 | Impact factor: 8.76 | ESTD Year: 2016
Scholarly open access journals, Peer-reviewed, and Refereed Journals, Impact factor 8.76 (Calculate by google scholar and Semantic Scholar | AI-Powered Research Tool) , Multidisciplinary, Monthly, Indexing in all major database & Metadata, Citation Generator, Digital Object Identifier(DOI)
Multimedia, in general, is the fusion of audio and visual representations. These depictions might contain components from texts, graphic design, sound, animation, and video. However, in such systems where information is digitalized and processed by a computer, multimedia is constrained. Hypermedia and interactive multimedia programs are those in which the user plays a more active role. Given that it enhances learning, education is probably the most advantageous setting for multimedia and the one in which it may be used most effectively. Even "stand alone" applications (on CD-ROM) or web pages can be created as part of a multimedia project. The development of multimedia applications for the Internet is, however, subject to a number of technical limitations. Hardware, software, talent and expertise are all required for creating multimedia projects. One or more authoring systems and different editing programs for text, images, sounds and video are the required pieces of software for multimedia development. One of the biggest problems in underdeveloped countries is still getting a good education. Many strategies, including the use of multimedia technology, have been tried to give many people in developing nations access. The systematic application of various multimedia teaching and learning techniques is examined in this study. It looks at how multimedia technologies have shown to be an effective way to guarantee that everyone has access to top-notch education and help kids do better in school. The research looked into the application of multimedia in teaching(instruction) and learning. The tools that are currently available go beyond words and visuals. They also contain audio, video, 3-D, and animation. According to the study's findings, the majority of multimedia teaching and learning tools are created with both the solution's users and the subject's pedagogical material in mind. On the other hand, their success can be tied to the technology and elements that went into making the many Multimedia tools that different groups and themes utilized. This article presents various components of Multimedia that can be used in teaching and learning processes.
Keywords:
Multimedia, Learning, Teaching, Technology.
Cite Article:
"MULTIMEDIA IN TEACHING AND LEARNING", International Journal of Novel Research and Development (www.ijnrd.org), ISSN:2456-4184, Vol.8, Issue 7, page no.c328-c338, July-2023, Available :http://www.ijnrd.org/papers/IJNRD2307232.pdf
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ISSN:
2456-4184 | IMPACT FACTOR: 8.76 Calculated By Google Scholar| ESTD YEAR: 2016
An International Scholarly Open Access Journal, Peer-Reviewed, Refereed Journal Impact Factor 8.76 Calculate by Google Scholar and Semantic Scholar | AI-Powered Research Tool, Multidisciplinary, Monthly, Multilanguage Journal Indexing in All Major Database & Metadata, Citation Generator
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