INTERNATIONAL JOURNAL OF NOVEL RESEARCH AND DEVELOPMENT International Peer Reviewed & Refereed Journals, Open Access Journal ISSN Approved Journal No: 2456-4184 | Impact factor: 8.76 | ESTD Year: 2016
Scholarly open access journals, Peer-reviewed, and Refereed Journals, Impact factor 8.76 (Calculate by google scholar and Semantic Scholar | AI-Powered Research Tool) , Multidisciplinary, Monthly, Indexing in all major database & Metadata, Citation Generator, Digital Object Identifier(DOI)
Abstract
This study investigates the efficacy of integrating virtual reality (VR) technology into STEM (Science, Technology, Engineering, and Mathematics) education compared to traditional teaching methods. With a focus on assessing student learning outcomes, engagement levels, and retention rates in STEM subjects, the research employs a mixed-methods approach. Quantitative analysis of pre- and post-test scores is complemented by qualitative data obtained through surveys and interviews with both students and educators. The study aims to enhance the understanding of how information and communication technology (ICT) tools such as VR can enrich educational experiences and inform strategies for effectively integrating technology into STEM education.
In recent years, VR technology has garnered attention as a potential transformative tool in education, particularly in STEM fields. However, empirical evidence comparing its effectiveness with traditional teaching methods remains limited. This study fills this gap by conducting a rigorous comparative analysis.
The quantitative aspect of the study involves measuring the impact of VR-enhanced learning on student performance through pre- and post-tests. By comparing the scores of students exposed to VR technology with those taught using traditional methods, insights into the effectiveness of VR in improving learning outcomes will be gained. Additionally, qualitative data gathered from surveys and interviews will provide deeper insights into student and educator experiences with VR-enhanced education. Understanding their perspectives, challenges, and perceived benefits will enrich the findings and aid in the interpretation of quantitative results.
This study seeks to advance our understanding of how VR technology can be harnessed to improve educational outcomes in STEM fields. By providing empirical evidence of its effectiveness and insights into its implementation, the research aims to support the continued evolution of STEM education practices in the digital age.
Keywords:
Virtual Reality (VR), STEM Education, Comparative Analysis, Learning Outcomes, Engagement Levels, Retention Rates, Mixed-Methods Approach, Quantitative Analysis, Qualitative Data, Information and Communication Technology (ICT), Educational Experiences
Cite Article:
"The Impact of Virtual Reality (VR) Technology on Learning Outcomes in STEM Education: A Comparative Analysis", International Journal of Novel Research and Development (www.ijnrd.org), ISSN:2456-4184, Vol.9, Issue 2, page no.d583-d588, February-2024, Available :http://www.ijnrd.org/papers/IJNRD2402361.pdf
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ISSN:
2456-4184 | IMPACT FACTOR: 8.76 Calculated By Google Scholar| ESTD YEAR: 2016
An International Scholarly Open Access Journal, Peer-Reviewed, Refereed Journal Impact Factor 8.76 Calculate by Google Scholar and Semantic Scholar | AI-Powered Research Tool, Multidisciplinary, Monthly, Multilanguage Journal Indexing in All Major Database & Metadata, Citation Generator
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